WHO classifies video game addiction as a disease


Two players sleeping on their keyboards during the 29th edition of the PolyLAN video game tournament at the Swiss Tech Convention Centre in Lausanne in April. Some 2.5 billion people, or one in three worldwide, play some form of free-to-play screen game. – EPA pic, June 18, 2018.

VIDEO gaming can be addictive in the same way as cocaine or gambling, the World Health Organisation (WHO) said today, in a much-anticipated update of the International Classification of Diseases (ICD-11).

“After consulting with experts across the world, and reviewing evidence in an exhaustive manner, we decided that this condition should be added,” Shekhar Saxena, director of WHO’s department of mental health and substance abuse, told AFP.

Online and offline “gaming disorder” is grouped with “disorders due to substance use or addictive behaviours” in the ICD’s 11th edition, the first major revision in nearly three decades.

The wording of the new entries has been known since January, when WHO announced “problem gaming” would be recognised as a pathological condition.

Key symptoms include “impaired control” – notably the inability to stop playing – and focusing on the game to the exclusion of everything else.

“The person does so much gaming that other interests and activities are ignored, including sleeping and eating,” Saxena said by phone.

In extreme cases, gamers unable to pry themselves away from a screen drop out of school, lose jobs, and become cut off from family and non-gaming friends.

Symptomatic behaviour must continue for at least a year before it is considered dangerously unhealthy, according to the new classification.

Some 2.5 billion people – one in three worldwide – play some form of free-to-play screen game, especially on cell phones, but the disorder affects only a “small minority”, said Saxena.

“We are not saying that all gaming is pathological.”

The Pokemon Eevee is seen in the Pokemon Go game for mobile devices at Gwanghwamun Plaza in Seoul last year. In South Korea and the US, clinics have sprung up to treat video game addiction. – EPA pic, June 18, 2018.

The games industry raked in US$108 billion (RM432 billion) worldwide last year, more than double movie box-office receipts, said Superdata, which tracks the games and interactive media sector.

Nearly 40% of those sales are in East Asia, especially China and South Korea. Other important markets include the US, Britain, France, Germany and Brazil.

In South Korea and the US, clinics have sprung up to treat video game addiction, along with community and online support groups.

So-called “shooter games” like Fortnite – described on support website Game Quitters as the “hottest game in the world” – are either played online or on offline consoles.

The inclusion of “gaming disorder” in WHO’s revised catalogue of diseases was met with resistance, both from the industry and experts.

“The WHO process lacks transparency, is deeply flawed, and lacks scientific support,” Michael Gallagher, president and CEO of Entertainment Software Association, said in a statement in March.

In a study to be published in the Journal of Behavioural Addictions, a group of 36 researchers said there is insufficent evidence to warrant the new category.

“Given the gravity of diagnostic classification and its wider social impact, we urge our colleagues at WHO to err on the side of caution for now and postpone the formalisation,” they said in a study reviewing academic literature.

The ICD identifies some 55,000 separate injuries, diseases, conditions and causes of death, and is widely used as a benchmark for diagnoses and health insurance. – AFP, June 18, 2018.


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